
We came up with the design of having three larvae wedged into the honeycombs, but that’s pretty awfully realistic, isn’t it? (Laughs.) It’s very bug-like, that’s for sure. Sugimori: (Pulls out rough early sketches and final concept artwork for Combee) So first the design team just got an order like, “Pokémon made up of three honeycombs stuck together.” The ideas that our designers came up with based on that were these rough sketches. If anyone wants the unabridged, unfiltered quote, here you go: He isn’t just talking about cool Pokémon, either (although I myself certainly believe in the concept of “bland coolness” and think it should be watched out for), but also gross Pokémon or cute Pokémon, and making them less realistically gross or less obviously cute. He doesn’t want them to look too straight-laced, but more importantly, what he’s talking about is what little details - what “secret ingredient,” if you will - can be added to make a Pokémon stand out and look more interesting. So there’s more of a tendency toward exaggeration, soft looks, superdeformity, and silliness because that’s the tone they’re aiming for as a whole. They’re supposed to have a sense of friendliness and approachability. Which I can understand - the Pokémon franchise has a specific design aesthetic the creatures they design are supposed to be more on the cartoonish side because they’re “Pocket Monsters,” not actual monsters. He’s mainly just discussing the inclusion of unusual details or odd proportions in order to make the Pokémon unique or quirky. “Sabotage” is probably too malicious and mean-spirited in connotation to describe what Sugimori is talking about.
